I'd suggest the other page be converted into a list of missions and which upgrades can be found on a mission, cross linked so you can find both formats depending on what you want to do. Nhindman , February 5, UTC One thing that the other page doesn't have, which is why I found this pagein the first place, is the associated cost of each upgrade. Also, the other page doesn't even mention upgrades that are unlocked, but not found.
That being said, I think it makes sense to include ship upgrades as well. Blindman25 , February 11, UTC I think this page is pretty much done for now, though minor formatting things can still be debated and changed ship upgrades do exist at the bottom, and I feel grunt's shotgun research under "misc upgrades" is enough. I feel that the first half of the Mass Effect 2: Upgrade Locations page should be deleted for being redundant having worse formatting, but the second part sorted by location should be kept.
However, since I've put a lot of effort into this page I don't feel I'm an impartial observer. I'll let someone else do the changes. The first is by location so people can read it as they play through the game and the second is with the tables listing everything.
Bioevil , February 12, UTC Since it's been 4 days, I'll go ahead and be that "impartial observer" who will move the "By Locations" section on the other page to here, and then redirect people from that page to this page. True, Shepard can't use it unless you specialize with it, but it is available beforehand. Turn it into numbers not the k notation and justify it.
It's beyond my skills, though. Forgive me if this has been answered elsewhere. I did a search for "Tech Upgrade" and nothing specific came up. I'm playing as an Infiltrator. Tactical Cloak eventually has a damage boost. Will the tech damage upgrade increase the bonus damage?
AI Hacking does no damage at all. Will the tech damage upgrade do anything for AI Hacking? It was stated in a post by Eric Fagnan on Bioware, but I don't have the link handy. The only thing that'll help AI Hacking is the duration boost. As far as I know, anyways. I moved the information into a table some styling is still needed and made it sortable for easier searching for the information. Any ideas or comments? Easier to find the one instance of the colored big word I'm looking for.
If you sort by the column you are interested in and then use your browser's find function to jump straight to the first entry, it works just as well with less verbosity. It also reduces the risk of an entry being edited in one location but not another; maintaining only one set of data is better than two copies with different organization.
The only thing I'd like to see is for the sort to allow you to not only sort by location, but by order of discovery within that location which can be found first, second etc. Obviously only relevant to missions, but that's where it is most critical; if you miss it you might not be able to go back.
This might be solved simply by putting a number after the Location:Specific entry, so sorting by that column sorts by order of discovery within the quest, as well as location of discovery. ShadowRanger , February 19, UTC I like that idea, adding a number before or after the location link should be sufficient. Or at least a column to hold them when verified? Most weapon upgrades run 60, credits base IIRC, and drop to 50, only after cajoling.
ShadowRanger , February 19, UTC Cost could be added and show either credit cost or minerals needed the inclusion of the discount with or without the full price is still something to discuss - I have no issue with it either way. If a new player starting from scratch can't reasonably meet the requirements for a while, we should list the base and discounted price. I think that the requirement for convincing the shop keepers to give you a discount is pretty low and most will be able to achieve the discount I think that the game count on that - even after the discount you can't buy all items.
Mineral quantity, on the other hand should be before the 'discount' - I think that engineers can get a discount on level four of their class power. I understand and support the need to reduce redundancy, but the proposed version does look very poor and messy at the moment. Maybe adding horizontal lines would help; I don't recall a Derelict Reaper Disabled within the game.
The existing page has the advantage of a good table of contents, which isn't really possible on a dynamically sorted table, thus the need for the browser assist. I believe the benefits of the dynamic sort outweigh that on top of those mentioned above, it means a consistent format for all entries, no matter how they are sorted.
When you depend on a browser asset to find things, that is worse when compared to a format where no browser asset is needed. For the current format, I don't even need to look at the TOC. The current sortable table looks messy, like a homogeneous wall of text. Just to reemphasize, horizontal table borders might alleviate this issue.
Needs styling improvements, and perhaps a little CSS magic to inject into the TOC if possible but the basic idea is good. With a little tweaking it may be possible to get the best of all worlds. I don't think that we should hide the number - but I'm not against hiding it. I think it is fundamentally a bad idea to rely on javascript when it is not necessary to clearly portray the information.
I don't really see where the table format gains anything that is worth breaking it on some browsers. You can try sorting through it again - there will be no problem. You can still understand the data without the JavaScript code, it just help with the sorting. You can also turn off the stylesheet for the site and the data will still be readable and clear - the stylesheet just helps a little.
My table's a little cleaner, and a little more navigable, though similarly incomplete. A table is all well and good, but we do need to maintain consistency, and the sandboxed table looks nothing like the tables found in other ME2 articles see the Armor Customization page for an example of what I'm talking about. SpartHawg , October 14, UTC My thoughts are 1 it's better than what we have now; 2 it's consistent with the credits chart on the bottom of the page; 3 the armor customization chart is a format for images and isn't sortable.
Tsuyoshikentsu , October 14, UTC Well, 1 It's better than what we have now if it's visually appealing and consistent with what we have on other articles. The sandboxed version definitely is not the latter, and IMO it's also not the former. We really need to change the other chart as well. Consistency is key. Still have to say no to the sandboxed version. The new table has problems and frankly I'd rather wait to see what happens with the discussion below.
Even if that doesn't work out, then I still have to say no. Lancer , October 14, UTC Order of Locations Information The old upgrades location page had the locations listed in the order that they appeared in the game. Which seems to be a lot more useful, as if your hunting for a specific location there's the contents page, but if your playing through sorting through the whole list is a pain.
It's not a particularly useful sort though. Too many clusters of missions Dossier, Loyalty and N7 missions have no required order. Even if you order them all by when they become available, you'll have giant clusters without an internal ordering, and it still won't be a simple "get everything in this order", since main quest missions will trigger and prevent you from completing them in availability order in any event.
As is, you can simply click the ToC link for whichever mission you are actually playing, and it doesn't enforce a specific play order to do it either. They're both listed at credits after discounts. Why does the table list the discounted price for everything too? Tetracycloide , February 28, UTC I think it might be useful to list the star charts on this page as well since they're upgrades of the galaxy map as much as ship upgrades are upgrades for the ship.
If it's just a list of research upgrades then there are a lot of things that should be removed and if it's more than that there are a few things that should probably be added like star charts and custom armor pieces. The game says, "This bonus affects the entire squad. Don't they have unlimited ammo? I have never, ever seen a squadmate run out of ammo before- even those using sniper rifles or shotguns park them behind cover and they'll fire the former for minutes on end.
Having the shotgun upgrade always available always makes some sense, because any class that doesn't have them can learn to use them on the Collector ship, but the SMG upgrade is utterly useless for a Soldier character. It seems like the best place for it, since they are really only used to purchase upgrades. So now you can reference how many credits are out there with how many you need.
Even if most of the Council races believe that Sovereign was just a really big geth ship, surely they'd have asked why he wanted to plug himself into the Citadel and figured out the relay by now. The only ones who could really confirm that are Shepard and company, who the Council really doesn't want to listen to. Also, since Shepard uploading Vigil's countermeasure kept Sovereign from doing anything with the relay or at least seriously hindered his ability to manipulate the relay, I honestly can't remember which , the Council could just claim that Sovereign was getting into a position that would make it easy for it to reign destruction of the Citadel, which is technically true.
The Council likely is investigating the Citadel. You don't hear about this because Shepard is a pariah and the Council will not share anything with you thanks to that shiny Cerberus brand. It's kind of dumb that the Reapers designed a relay that could only be opened from the far end. Couldn't they just send a message to the Keepers to open it for them? That's exactly how they usually do things. The Protheans sabotaged the Citadel so it didn't't respond to the Reaper signal.
That's the whole reason Sovereign had to get Saren's help: the Protheans were forcing them to improvise. Still doesn't answer why they don't have a relay of their own on the other end. We can infer that a relay pair can be activated from either side look at how the First Contact War got started , so why don't the Reapers have one in dark space?
The humans activated the Sol Relay from their own side, then ran around reactivating every relay they could find. When the turians caught the humans trying to reactivate Relay a completely different relay , the war started. How does this show that relay pairs can be activated from either side?
From the way the story's told, the turians and humans were on the same side of relay What's more baffling to me is the reveal that the Citadel actually has a master control unit. Why wouldn't anyone think to explore it and find out what else the Citadel is capable of?
Other than closing the Citadel's arms, blocking out all communication frequencies, or activating its mass relay, there have got to be other things the master control unit can allow a user to do. Part of the big trap that is the Citadel and the mass relays is that nobody wants to screw with them. It works, so they don't take any steps to figure out why they work. God only knows why. I'm sure the first group of salarians that could find a dormant relay would try to take it apart or at least get inside it's mentioned that nobody's succeeded in finding out how old the relays even are because it's been impossible to even chip off a chunk.
It's mentioned that large parts of the Citadel are inaccessible to anyone but the keepers, which raises the question - why in the hell would the master control unit be in the Council chambers, of all places? Where anyone in any cycle who knows how the next group will set up shop at the Citadel could start fiddling with it? Stick that thing down in the deepest, darkest corner of the structure where no nosy organics can find the damn thing.
The master control unit is a black box that wouldn't do anything suspicious without Reaper codes, something they wouldn't accidentally stumble across. Saren was stripped of his status after the attack on Eden Prime, and Shepard was grounded for wanting to go to Ilos.
Plus that whole Arrival mess, but Shepard may not be a Spectre when that happens. Meanwhile, Nihlus apparently killed a civilian and put another in danger to cover his tracks, and we're not really told what the consequences would be if the Council found out about Vasir's deal with the Shadow Broker and her actions on Illium. Plus Shepard can get away with a number of things that could possibly destroy the galaxy, like sparing the Rachni.
Is there something I'm missing here? Spectres are subservient to the Council because it gives them missions and determines their Spectre status, but that's about it. Spectres can't be arrested for, to take some random examples, shooting racist politicians or blowing up international facilities; normal police officers and judges have no power over Spectres.
As to why the Council takes extinction-level threats with little more than a brusque comment while minor attacks are taken far more seriously Letting a single Rachni Queen run for it may or may not be a bad idea, depending on whether you trust her, but it's less likely to be seen as high treason like masterminding a racially-motivated attack on a peaceful colony. Spectres are still under the command of the Council. If the Council doesn't like what they're doing, they can smack them down, but Spectres are given great leeway in how they carry out their missions.
The moment they go rogue or go against the Council's orders, then they hit a brick wall. The Council may reprimand Shepard for releasing the rachni queen, but that wasn't a malicious act of treason, and committing genocide is even worse, which is why they rip into Shepard for killing the queen too. Also keep in mind that, like in real life, the Council is unlikely to throw a Spectre under the bus if a transgression is kept "quiet" like it was with the rachni.
No one knew the rachni were there except the Binary Helix scientists, the Noveria Board, Saren, Shepard's crew, and the Council, so covering it up would be easy. Saren's attack on Eden Prime was massive, public, and resulted in a major Citadel member species pushing against Saren, and eventually provided proof that he was involved in it. They threw him under the bus for political reasons as much as for criminal ones. Similarly, Shepard gets thrown in irons and taken to Earth after the events of Arrival because you can't exactly cover up what happened when an entire star system gets blammo'd.
Remember that the Spectres only exist as a facilitator that lets the Council essentially end-run around local law and bureaucracy. They're a political convenience first and foremost, and all of their power comes from the Council's approval.
The moment a Spectre becomes politically inconvenient, the Council drops them. They'll let you keep your Spectre status even after it has been confirmed that you're working with Cerberus, but with the restriction that you limit your activities to the Terminus - effectively disavowing you. It isn't until a truly untenable action like the destruction of an entire batarian colony system that the Council would completely disown Shepard.
Who said he was on Omega? The Citadel is big, and they've got have plenty of strip clubs in the Wards. The video says he's on Omega. Ah, must have missed that. Regardless, no one said that Udina was there specifically to get a table dance. We can reasonably conclude that he's there on other business - likely meeting Aria - and getting the dance while he's there. People like Udina generally don't go to places like Omega unless they're engaging in business of the less-than-reputable sort.
My real issue is there was no reason to put him on Omega for that video. Why not just say he was visiting an unnamed strip club on the Citadel? We would have bought it. Even if he did have some shady business on Omega, he didn't have to physically go there himself. Real politicians have staff for exactly that purpose.
Not to mention the fact that even the most corrupt politician at least pretends to be squeaky-clean. Being seen on Omega throws that pretense right out the window and basically confirms that Udina is up to no good. That is no issue. We're in the Shadow Broker's fortress after all. Why would the Shadow broker want to disguise such a juicy bit of information about a prominent political figure of the Systems Alliance? Such stuff is what the Shadow Broker thrives on. Isn't there an even bigger issue with Udina being on Omega?
He is either a high ranking political advisor or a bloody Citadel Councilor; that's just asking for someone to take him hostage and hold hostage for ransom or to extract vital intelligence. All to get a lap dance? And this is on a station where one of the major factions batarian slave gangs and the like is the Alliance's primary enemy; and that's not counting the other groups who would want to nab him for the above mentioned reasons. Way too risky. Maybe it's an old vid from before his days in the Council.
Granted, that doesn't explain much, but that vid of Anderson getting in a gunfight with a quarian and a krogan is clearly old stuff, so maybe it apply to Udina's. The answer seems simple to me. He's far less likely to get caught on Omega than he is on The Citadel. The Terminus Systems are Council space, so the only people who would care what a politician was doing are people who'd want to blackmail them. Plus, the guy on Horizon only had a vague idea of the attack on the Citadel, which seems to imply that the Terminus Systems aren't necessarily well informed on what's what and who's who in Council Space.
I just looked at the video again and it looks like he got fired wishful thinking or at least received some very bad news, notice the 15 or so glasses on the table not sure WHY he would need so many glasses if he only has one bottle to fill them up which would indicate that he just needed a frikkin drink. Samara and the Blue Sun During Samara's recruitment mission the authorities on Illium are scared to death of a Justicar causing an inter-species incident.
Yet one of the Shadow Broker's video logs clearly shows Samara chasing down a female human Blue Suns mercenary. No one cares what happens to Blue Suns mercenaries. Except for, y'know, the asari on Illium who does care. You know, the person who starts the Samara quest? Plus, the Blue Suns aren't a wholly criminal organization. They're respected enough to get hired for security jobs and the like. And they've got a lot of political clout.
If nothing else, I imagine the Blue Suns leadership would be a mite upset, which, again, is exactly what the Illium government was worried about in the first place. Seems like that asari is more concerned about paperwork and future difficulties in dealing with the Suns, not about the mercs themselves. The fear that she'll kill a human would still be there and even reinforced by the fact that she has already involved humans in her chase.
There's no evidence that Samara did kill that human Blue Sun mercenary. In fact, there is evidence that she didn't by the asari officer freaking out about an "if". That she hadn't killed one could be more about luck than anything else. If the Blue Suns merc was involved in a crime - not implausible, given the way they work - then Samara was justified in killing her. And Samara wouldn't be trying to kill the merc if she didn't commit a crime. Blue Sun on the hanar homeworld What was a Blue Suns mercenary doing on the hanar homeworld?
I thought the hanar didn't allow outsiders in their space. Hanar don't like outsiders entering their space. That doesn't mean there aren't outsiders. And remember, the Blue Suns are criminals. Criminals have this thing about laws and not following them.
How could this be allowed? Wouldn't the asari complain at the very least? Many MMO games already have such classes, they just go by different fantasy-like names. And if the asari complain, it's an acknowledgement of the existence of Ardat-Yakshi in general, which is something they're very hesitant to do.
Besides, for all we know they did complain at some point, and it was thrown out or ignored. This setting doesn't precisely go into the minutia of individual court cases and lawsuits, after all. Keep in mind that very, very few Ardat-Yakshi exist at all. Samara confidently states that her three Ardat-Yakshi daughters are the only three in existence.
She's probably wrong, but it means that there aren't enough for it to cause a political spat. The game is supposedly based on turian mythology anyway. The "ardat-yakshi" in Galaxy of Fantasy could be something entirely different. A quite appropriate name for a long range specialized prestige class. Most likely, the class was created at the behest of the asari justicar order to set a clever trap for newly escaped Ardat Yakshi. Some girl who is probably seeking a thrill chooses that class to play, and before she knows it, a Justicar is stomping on her face.
So by choosing it, Legion most likely had a few justicars chase their tails for about a year. A more likely reason why Legion chose that class is because he took it literally. Demon of the Night Wind translates to Death by Sex only to the asari.
Legion might have also noticed that this character has the ability to hack moods to fight on your side. One of Legion's abilities is AI Hacking. There is evidence to support this: their "most recent boss defeated" is listed as a rachni Blood Wizard: a rachni boss character with a Blood Wizard class. If true, it raises different questions as to why it's a race option but it solves the question of a class revolving around Death by Sex , as not all Ardat-Yakshi are as evil as Morinth.
Again, how could this be allowed? Grand Theft Auto also doesn't allow you to take and beat slaves, either. Grim Terminus Alliance is obviously a game that, like certain other games, is built around shock value, controversy, and extremism. Still, there's shock value, and then there's blatantly crossing the line. We're talking about a game that basically rewards you for committing a racial hate crime. And this game is still legal to sell? Imagine if a major studio in real life tried to sell a game like that.
People would come after them with torches and pitchforks. The whole thing stinks of poorly-written satire. If you sold such a thing on modern Earth? Yes, it would provoke that reaction. But this isn't modern Earth. It's a galactic society consisting largely of aliens who, by and large, have a thing about hating quarians. And they aren't simply a race, they're an entirely separate species who are considered in-universe Acceptable Targets.
And in case you didn't notice, Grim Terminus Alliance has a massive amount of controversy surrounding it in-universe anyway. Is it rewarding a hate crime? For all we know, every quarian in the game is designed to attempt to hack into your accounts in the game, and make it harder for you to complete missions and such.
Killing quarians may make it so that you don't have to kill any more. Just because there is an achievement, doesn't mean that it's racially motivated. And if it is, then we humans are already accepting of hate crimes against non-humans based on the current supply of games out now.
Also, I always kinda assumed that the quarians in Grim Terminus Alliance are exiles. Yeah, quarians can go anywhere on their Pilgrimage, but the Terminus systems are full of danger that quarians likely would want to avoid. Geth territory which is to say, former quarian space is in the Terminus Systems.
But you're probably right, if only because a game that was anything like GTA would prefer to go with stereotypes rather than authentic representations of quarian citizens. In Grand Theft Auto: Vice City, there's an in-game counter for how many of each gang you kill and a special note for which is your least favorite gang.
I don't know if that's true of the other games, but if it had been released today, I could very easily see there being an achievement for "Killing Bikers," or "Killing Cubans," or "Killing of Diaz's Gang. To put it in Grand Theft Auto terms, it would be like getting an achievement for killing a hundred black people.
If the Grim Terminus achievement had been something like "kill a hundred members of the Psycho Quarians Hackers", it would have left no doubt that, presumably, racism wasn't a deciding factor. It is not at all given that Citadel space even acknowledges the concept of a Hate Crime. It's a recent innovation here, and not everyone believes that motives should be at all relevant in prosecuting someone. More to the point, for multiple alien races with very different moral and legal philosophies to coexist, there would need to be a very high degree of tolerance, which is a situation that could easily be exploited by amoral corporations.
Also, it's a joke. Because, you know, Legion is a geth. And the quarians are both their creators and the people that tried to killed them. Vasir and Legion This is kinda meta, but it still bugs me: After Shepard and Vasir get thrown out a window, Vasir takes off with Liara in hot pursuit. I don't know about anyone else, but I had Legion with me. The camera showed him simply standing there watching as Vasir runs through a wide open lobby.
Legion is a sniper. He has a clear view at the target. He had his gun drawn. Why did he not shoot Vasir? Obviously the dev's didn't think of it or it was too much work but it really makes the team look a bit incompetent. A fast-moving target who probably has a biotic barrier up, and who's probably running behind every cover she can.
Your squadmate may have decided trying to take shots at her would be a waste of time. On the other hand, Legion is noted to be an absolutely astounding sniper, being a robot and all. Which raises the question of whether he or Garrus is better Vasir in the apartment Say, did I miss the point where Vasir actually justified her presence in Liara's appartment to Shepard? She just goes all "I'm a Spectre" and Shepard never asked her WTH is she doing bazillions of light years away from the Council jurisdiction?
Yeah, Spectre can do whatever the hell they want and etc, but still that doesn't explain the following: Illium isn't "bazillions of light years away from Council jurisdiction. It is in Council jurisdiction. I was fairly certain that Illium, asari space or not, was inside the Terminus. You know, the NPC chatters and all that.
It borders the Terminus systems. Planets actually "within" the Terminus Systems are those that have chosen to forsake Citadel protection. It is technically not an asari world, but is owned by corporations, like Noveria. They allow the or at least do not inhibit Spectre operations because it would be bad for business just like Noveria.
How is it Vasir can order around some Illium cops? She's a Spectre. She's on a Citadel world. That gives her the authority to do so. Technically, Illium is outside of Council Space, just inside of the Terminus. That said, Illium should have a similar arrangement with Noveria — they won't obey Council law to the letter, but they'll allow Spectres to conduct investigations on their world.
Besides, she's a Spectre. Instant badass credentials. If you're a beat cop, are you really going to screw with a Spectre? Hell, it'd probably make your job easier to just let her take care of it. Why does Shepard would trust Vasir instantaneously knowing that 1.
As far as he knows, the Council, especially the alien one is barely holding back from declaring him a traitorous rogue Spectre, so who can tell if Vasir hasn't been sent to execute Shepard? I mean, going by the dialogue tree, Shep comes as a complete naive moron. As opposed to affording them some degree of respect, considering they've been handpicked by the Council as agents to enforce galactic law? Yes, and it is said that some are bloodthirsty killers while others are mostly peaceful and keen diplomats.
That alone should make anyone wary of dealing with a Spectre, especially if said Spectre, unlike Shepard, is not widely publicized for his exploits as the Hero of Elysium or the Butcher of Torfan. Beside, Saren wasn't described as the worst of the bunch. He was one of the Council's top agent, so while everyone and their mother could tell he was utterly brutal and vicious, the Council had no problem with having a professional dog kicker as a Spectre because he got the job done.
Point being, just because she's a Spectre doesn't mean she's the most trustworthy being in the universe. It doesn't mean she's a ravenous psychotic, either. That's not the behavior of a government that wants Shepard dead. According to the Cerberus Daily News, Shep, prior to his death, was to be arrested for, I quote, "obstruction of justice".
Just what does it mean is anyone's guess, but it is very heavily implied that the only things separating him from being arrested are Anderson on the Council side and Hackett on the Alliance side. I may be going a little far in writing that the Council want Shepard, and I apologize for doing so, but they're still fairly unhappy of having him goofing around again. And that doesn't explain why Shepard does not just ask her for the reason of her presence.
Granted, she could then start unload some bullshit, but at least Shep could have asked. She's on Illium for some mission. She hears that Liara - a notable information broker who was involved in stopping Saren as a member of another Spectre's team - was attacked. She investigates. Shepard has no reason to believe there's any other reason for Vasir to be there, and has no reason to ask. Plus, you know, a friend and potentially former lover just got attacked, and there's no sign of where she might be.
So Shepard's too busy thinking about Liara to wonder if maybe this Vasir lady might not be entirely on the level despite no evidence that anything wrong is going on. It's not even like Shepard. Vasir is doing the exact same thing Shepard was doing in the first game whenever Admiral Hackett called with a job, except you can replace "Admiral Hackett" with "Shadow Broker.
I'm iffy on Shepard not needing to ask Vasir what she's doing. Even Nihlus did that when he saw Saren. Even though just about any explanation is going to be good enough to satisfy Shepard, the question itself is valid and worth asking. Well, Nihlus had a good reason to be asking Saren what he was doing on a human world in the middle of a geth attack. For all he knew, Saren was aware of something he wasn't.
Shepard, meanwhile, walks into an apartment on a secured world with police present. Shepard is a veteran soldier who already has experience with Spectres not being all that they should be, in terms of trustworthiness. There is NO reason why Shepard doesn't ask the simple question: 'Spectre? Why are you investigating this shooting? I didn't automatically think 'she shot at Liara! Put simply, Vasir has no real REASON to be there unless she knows or knows of Liara, was planning to visit her, or as turns out to be the case she has something to do with the shooting.
A little bit of dialogue would've avoided it, so it's just sloppy writing. It's not like Shepard has met any other Spectres though, so he wouldn't know the protocol to follow and could just be respecting her privacy in case it's a delicate matter she's investigating. After all, the closest Shep has got to working with Spectres has involved Nihlus running off to covertly work alone on Eden Prime and the Salarian equivalent ST Gs , which are also known for espionage.
Saren and Shep could very well be the exception, not the rule, in terms of high profile Spectre-work. It's also worth pointing out that he's likely more worried about his former ally and possible love of his life than why an asari is on a major asari world. Nihlus is talking to someone who's been a Spectre for a while as well, implying some sort of previous work or at least knowledge of each other—something that Shepard, who may or may not even be a Spectre any more, definitely wouldn't have on Vasir.
Plus, it's a turian on a remote human colony that should be of zero interest to Saren. Of course that merits a question. It's still a weird thing to leave out in an otherwise well-made DLC, but yeah, there are certainly reasons why it isn't the first thing on Shepard's mind. Not to mention Nihlus probably knew that a Saren wasn't too fond of humans, and b a high-profile professional kicker of asses like Saren being ANYWHERE was serious business and worth asking questions about.
Killing Spectres Hang on, Shepard kills a Spectre and never gets called on it? We don't know if Shepard talked to the Council later on. It's entirely possible that Liara, after becoming Shadow Broker, leaked info on Vasir's activities. Shepard does seem to be getting to be pretty good at killing Spectres, though. It might be nice to run into a Spectre in ME3 that we don't pump full of bullets.
In Mass Effect 3 , we do. Plus, the Council have shown themselves to have very little actual teeth beyond the Spectres anyway. I can imagine entire squads of them coming up short against Shepard, Garrus and Grunt. Said Spectre is working for the Shadow Broker, and proof of said fact can probably end up in front of the Council before they're finished asking why Shepard killed said Spectre, thanks to Liara.
If Kaidan survived Virmire, was offered Spectre status and you tell Udina that he may not be cut out for the job, he mentions Vasir along with Saren as Spectres gone bad. So, somehow the Council found out. Vasir's speech A question about Vasir's final speech and your inability to have the last word.
Now, I can understand not having that as an option if you're a Renegade or if you haven't done the Suicide Mission yet. Yes, I know the DLC is written to take place after that, but you can do it whenever. But why aren't you given a chance to point out that, if you destroyed the Collector Base, the Illusive Man is not really your boss anymore? The reasons I can think of are 1 just because you no longer work for the Illusive Man doesn't handwave previous work done for him, 2 you're still part of Cerberus, 3 The Illusive Man is still able to give you missions, 4 railroading plot.
Does anyone else have some insight on this? This has always been a series that's big on maintaining the weight of your decisions and actions. The game isn't going to give you a free pass for working with Cerberus, even if it wasn't your choice at the time. Vasir doesn't care that you're no longer working with Cerberus - she simply cares that you did and that you have no right to judge her for working with the Shadow Broker.
On a related note For that matter, even a Renegade Shepard can hold a similar stance. Doesn't need to be long-winded: it boils down to "I work with Cerberus to reach one goal, you pay for the Broker's favour by doing his dirty needs, no matter what that means". There are more pressing matters to deal with. Vasir is pointing out that they are not so different - both work with less than savoury allies in order to achieve their goals.
Vasir even has a big point! The Broker is about buying and selling information, not usually assassinations. He was doing what he had to in order to protect himself from Liara finding his base. Vasir was just an ally of his who was more than willing to kill in order to protect her source of good info.
Just saying 'I'm only working with them' does sound pretty weak, and it's a source of tension with the Virmire Survivor in Mass Effect 3 because even they think that line sounds like BS. Actually, she's right in this situation.
Shepard, not Vasir. The dialogue line that that scene lacks is this: "If I stop working with the Cerberus, all humans will be destroyed. If you will stop working with the Broker, nothing of that sort will happen. Mass effect fields increase or decrease mass of whatever the affect. Mass, not weight or anything else. Data on starships says clearly that the fields don't do a thing when it comes to applying any motive force, though.
Starships need to have engines to move around, otherwise they're just very light, what helps, but doesn't do a thing by itself. So, how do biotics work? How can they be used for making glowy blue missiles or dragging and dropping people? All they sound like they can do is make people heavy or light, but not throw them places.
Biotics work because the biotic can alter gravity through mass effect fields, creating or removing gravity forces around the target. Singularity, for example, creates a high-gravity area that draw opponents in. Lift creates a zero gravity area around the target.
Throw effectively creates a high-gravity area on the far side of the target that yanks it away as counterintuitive as that sounds. Stasis creates an unbreakable field around the target to hold them in place. The main problem with gravity is that it's really weak, and that it works on everything. You need a mass of Earth mass in order to pull you with the force equal to your weight, roughly. We have one mass like that, it's called Earth.
And it drags in everything from many kilometers away from itself, even. Meteors appear because they get too close. This, and not even making the target practically massless with mass reduction fields would help, because the less mass something has, the less force gravity has upon it, so ultimately, everything falls at the same rate. Or am I failing physics even more than I am now? Anyway, I'm pretty sure that if biotics are using gravity, they can do so only in an indirect manner, through messing with mass - and that's impractical, since we're standing on an astronomical mass known as a planet, yet we can jump or move.
Unless I'm underestimating eezo in some way, and it can create Earth masses worth of mass in such a small place it's invisible to the naked eye Gravity does include distance in its workings, so maybe if the mass was much closer to the intended target than Earth's core, it wouldn't have to be so large, but still - it would most likely affect everything in a large radius just as strongly as the target, and being as massive as it is, also be heavily attracted to the nearby other high gravity object, like magnets.
Yes, you are underestimating element zero. It can create gravity fields superior to planetary masses; otherwise it would not have much value in the first place. This is something that is routinely used to generate Earth-normal Artificial Gravity , after all. Alright then. That doesn't answer how does this manipulation manage to precisely pick its targets. I mean, with micro black holes being essentially generated, they should collapse rooms and generally work against everything in range, not just the select target.
Gravity is weak, but a large aspect of this is the inverse square law, which applies primarily because gravity is pulling equally in all directions. This happens because the amount of force at any given distance is based, basically, on the size of the spherical surface at that distance, which is always proportional to the inverse of the square of the radius.
Since launching starships at relativistic speeds through the mass relays doesn't cause entire solar systems to collapse and doesn't cause the ships to be ripped in half by tidal gravity the disparity in gravitational strength at one end vs. Same goes for guns, I guess. The bullet can be made extra heavy, but mass effect fields alone won't fire it or anything.
Mass accelerators are railguns. They don't use mass effect fields to fire, they just use them to suspend the slugs. This, and the terms 'positive current' and 'negative current' are used. I might be failing physics here, but current is current, right? Electrons move ever so slowly in a direction. One end of the equation ends up with less electrons than it had and the other ends up with more, but 'through' kinda suggests the eezo is in the middle, and electrons are just passing, well, though.
Positive vs. Positive is one way, negative is the other. Element zero reacts differently to the direction the current is travelling. So, element zero, despite being an element-thing, made of element zero atoms, all alike, can tell the direction in some arbitrary way?
I just can't wrap my mind around this. You're making a mistake in ascribing an anthropomorphic concept like being able to tell direction to element zero. It simply reacts differently depending on what direction the current is travelling; presumably the current alters the orientation of whatever it is that element zero actually is, generating positive or negative mass.
It's precisely because I have to ascribe an anthropomorphic concept I find this unimaginable. Take a diode. It isn't symmetrical, it's made of a bunch of different elements, and it's visible to the naked eye. It can differ between directions of current, because it's built to be an one-way passage. But then we have eezo. Eezo is just eezo. It's like taking a fistful of sand, then sticking a wire through it.
Which side is front, which side is back, and how does it differ if it's just a bunch of uniform grains? Check out quantum physics. Stuff does behave totally differently depending on direction of spin, whether people are looking at it or not and other such anthropomorphic concepts. Element Zero isn't that out there, with some of the weird stuff in the real universe.
It would make sense, but it's never really confirmed I think it is dark energy or at least a byproduct of it, but I can't remember. Despite its name, Element Zero is not an element. As for what it is, the codex states that it's formed from solid matter being affected by a star going supernova. I assume it also has to be far enough away to not get vaporized, but that's not said. It's understandable if she was your love interest in ME1, but being a chick I played a Fem Shep who romanced Kaiden on my first run-through though I ended up killing him on Virmire and became a celibate hero in ME2.
After your death, your other possible LI merely accept that you've been blown half to hell and try to move on, but Liara spends two years and receives a plot-relevant badass up chasing down your eviscerated and thoroughly mutilated corpse, then the Shadow Broker for trying to bring "harm" to said cadaver.
I understand that she is your friend, but it would be unfair to claim that everyone on the Normandy didn't care for you just as much. The cutscenes aboard the Normandy SR-2 after Lot SB are also extremely poignant, with Shepard sitting on her bed looking defeated and whispering "Come back soon" which I attribute to the fact Shepard may have just truthfully expressed her fears and frustrations about the SM, though this is nixed if you take the neutral, optimistic dialogue choice.
So my question is, is Liara meant to have feelings for you, regardless of your pursuit of an LI? All signs seem to point toward this hell, she's the only one of your old friends to receive you with completely open arms Liara does have feelings for Shepard, as far back as the first game.
She almost outright admits this in the first game, and even if she wasn't your romance interest in the first game, she's probably still carrying a torch for Shepard into the second. Kaidan and Ashley are more likely to get over Shepard's death faster and more easily simply because they're both Marines who have seen lots of friends die and are prepared for and accepting of the possibility of death in the line of duty.
OP here. I never knew that. Whereabouts does she almost admit her feelings as much as I like her, I barely used her in the first game since my permanent party was Wrex and Ashley, and I rarely spoke to her because I didn't find her on the ship until pre-Ilos?
A situation like that is precisely why some found Liara's obsession so strange. I too recruited Liara after completing Virmire and never spoke to her after the initial conversation, and was left scratching my head as to how she had fallen so hard for Shepard in that very brief timeframe.
I guess the real answer is because the plot says so. Getting her after Virmire is quite late in the game the blank spot in the squad recruitment screen is a BIG hint. You're supposed to have recruited her even before Feros and Noveria. I actually recruited her before Virmire I distinctly remember Kaidan querying as to the last time she ate and drank , and I even used her to fight Benezia after previously failing several times because my guns were in the 90 range, and thus did not have enough dakka.
Even though I didn't get a proper conversation with her until pre-Ilos and probably did not follow her dialogue path to the end , I can't recall her ever seeming to express romantic intent. One of the last things I remember her saying was, "I believe I was professing an interest in you, Shepard. I used to think that humans [blah blah] Even if that is the beginning of the romance dialogue path, even if one recruits her near the game's beginning, it seems rather Cue Lo TSB , where she has a piece of your armour encased in a glass pedestal like a precious artifact.
It's really very cute and heartwarming Take into account that Liara does the asari mind-meld thing with Shepard which gives her direct insight into Shepard's mind along with the horrors and emotions. She intimately knows Shepard moreso than any other person and it would be fair to assume that this action causes Liara to develop an obsessive fondness. You can't expect the game to keep track of which conversations you had. But she does, explicitly express interest in you, at which point you could shoot her down.
But even if you do, she still has those feelings. I believe that to be her motivation, she even says in ME2 that she couldn't let Shepard go. She is a rather tragic figure, if you think about it, if her love is unrequited, that is. A more parsimonious explanation is that any of your former teammates would have done this for you, but only Liara actually knew about it and had the finances to manage it.
Not to mention that Liara doesn't have many friends. In Mass Effect 1, you really get the vibe that this was the girl who was buried in the books all the time instead of interacting with other people and socialising. Makes sense that she'd tear shit up if she lost one of the first people who had actually taken the time to get to know her and get her to open up. Liara definitely has feelings for Shepard.
I romanced Ashley, and then Tali, and when brought aboard the Normandy, Liara notes that she had seen Tali's feelings for you even back in ME1 but chose not to tell you and backed off to avoid encouraging further competition for your affections. Why did the Reapers construct the Omega 4 Relay? Apologies if this has already been addressed elsewhere; I didn't see any mention of the question in the archives. Anyway, why did the Reapers go out of their way to build a massive relay which appears to connect exclusively to an exceedingly dangerous region of the galaxy which contains little of value?
Meanwhile the various wrecks in the debris field on the Collector's side of the relay are explicitly described as "ancient", and most surely predate the Protheans. So- why originally build the relay and it's double in the Galactic Core? It seems strange that the Reapers would invest the resources in creating two mass relays which then serve no evident purpose for potentially millions of years before they finally produce the Collectors.
There has been more than one cycle of extinction. The fact that the Reapers repurposed the Protheans into Collectors points to the idea that they've done the same to other species before them. There's no evidence that the Collector Base was built to house the Collectors. All evidence indicates that the Collectors are simply the current inhabitants of a very old facility built a long time ago by Harbinger to handle genetic experimentation and study during the long cycle between each Reaper attack.
Asari Population Control How have the asari not yet experienced massive overpopulation issues or at least not to an extent worth mentioning in the Codex or in-game? An individual asari can expect to live for upwards 1, years, and apparently is capable of bearing children for a large amount of that time. It is also clearly stated that asari mate relatively frequently. Yet there seem to be so few Matriarchs around that each one is least a minor celebrity, with their writings being collector's items and Shepard being surprised to see one outside of asari space.
So, what's happening with the relatively "young" asari, where evidently so few of them reach the Matriarch stage and their worlds aren't massively overcrowded? Do they keep their population in check by getting themselves killed off in truly ludicrous quantities in various pointless mercenary engagements? Widespread birth-control seems like the most likely answer, but again the game makes clear that an individual asari is likely to have many partners during her life, and these unions are overwhelmingly intended to produce children.
Asari have entirely voluntary control over whether or not they produce children. They have direct control of the process that melds their own DNA with the set that is altered by their partner. They're not going to produce a child unless they want to. They also possess the largest amount of territory in Citadel space and have the largest population out of all species in Citadel space.
There's also an apparent, if unspoken, social convention that limits the number of children that asari have; Benezia and Atheyta apparently only had one child Atheyta even mentions having her daughter as a major part of her life, and implies that she's the only child she's had , the shopkeeper at Baria Frontiers only had two daughters, and Samara had three.
So there is some sort of social convention that limits the number of children asari have - possibly connected to their ability to control conception during melding. Thus, a combination of direct birth control, large colony space, and social pressures to have few children serve to keep their population manageable.
Asari just don't crank out a lot of kids, can control the process, and have lots of space to put them in. Minor nitpick: Aethyta has multiple children by multiple partners as revealed in Mass Effect 3 - including one by a Hanar! And Aethyta's dad was a krogan. Whether or not crossbred asari have genetic predispositions to take after their fathers, they could certainly take after parents who helped raise them, as her dad did.
Plus, Aethyta's got a distinct tendency to flout asari conventions. Primitive asari would most likely have had that issue. But 1 in among them becomes a psychopath addicted to Death by Sex so they probably culled asari populations until they advanced enough to be able to control population growth Collectors Attack then Leave Escape Pods So What if Shepard had made it into Joker's pod?
The attack was a great idea, poorly executed. They didn't have time to track down individual pods. They only had time to hit the Normandy and run; if they took time to track down the individual pods, then the Alliance would have sent reinforcements and complicated matters substantially. OP: I can see that a bit, but still. Most of the pods are launched before Shep gets Joker into the pod.
They're tearing the ship apart, they can't shift aim for a second and knock out the pods? They must have their own stealth systems if so few people have seen them I know I'm just being a pain about this lol, I just feel they needed to finish the job completely.
If they shifted attention to target the pods, the Normandy might escape. Not to mention that the Collector ship only seems to have one very powerful weapon that doesn't seem ideally suited to targeting tiny escape pods. And the Alliance is sending reinforcements; this is stated rather explicitly while Shepard is fighting the fire. And there's no evidence at all that the Collector ship has any kind of stealth systems.
And yes, the hassle of escaping is more important, because the major reason that the Alliance and the Citadel aren't responding to the Collectors is because they don't know who's attacking the colonies; Reapers in general tend to try to be sneaky unless forced to be otherwise, and try not to reveal their hands.
Unnecessarily exposing themselves to their enemies is not in their MO. Why didn't Sovereign use the Collectors? One of the biggest reasons Sovereign didn't choose to just take the Citadel by force is that he would almost certainly be destroyed. He made a lot of headway later on by using the geth, but given that the Collectors had massively superior technology, why wouldn't he enlist their aid as well during the attack on the Citadel?
Given his relative success against the Citadel's defenses, with the aid of the Collectors, the attack may have actually been successful. Was there some sensible reason that they weren't included in Sovereign's plan? Because he didn't think he needed to. Arrogance is almost a defining trait of Sovereign. Besides, his assault with the geth ships he had was more than enough to annihilate the Citadel's defense, and if it wasn't for a group of Three Man Armies he would have succeeded. He didn't "put all of his eggs in a basket," because he was sure he could win.
If he had that level of arrogance, why would he have even waited for the geth in the first place instead of just using the Collectors hundreds of years ago, when the mass relay in the Citadel first failed to open? All evidence points to the fact that Sovereign did not control the Collectors.
Harbinger did. Also, even hundreds of years ago, the Citadel was a formidable force that destroyed one attempt to take the Citadel through main force with the rachni. The Collectors' resources extend to a single cruiser-sized vessel and a single space station; they would add nothing meaningful to the geth task force.
You are vastly overestimating how effective a fighting force the Collectors actually are. They don't have a fleet, which is what Sovereign needed. From his actions and a lot of story telegraphing, the Destiny Ascension would most likely have destroyed Sovereign in a straight battle. The weakness of the Destiny Ascension was the lack of close range weapons.
Sovereign's solution was to jump a ton of Geth ships near the Destiny Ascension to exploit this. There's NO evidence Sovereign was somehow less powerful than one Asari dreadnought. That's massively overstating things considering it's quite quickly crippled by Geth ships and Sovereign shrugs off entire fleets' worth of fire until its kinetic barriers go down. In Mass Effect 3 , it's even stated as fact that you need dreadnoughts working together to even tax the barriers of a Reaper capital ship.
I am also guessing you are overestimating how powerful the Normandy is. It is a very advanced, very small reconnaissance ship. It does not have the same shields or weaponry than even a far less advanced, but larger ship. The Collector vessel would have been curb stomped by the first cruiser it encountered, which is why the Collectors were so carefully trying to avoid tipping anyone off to their presence. How can Jacob be so tactless? From the series, it seems that Artificial Intelligence is a no-go subject around quarians - a taboo if you will.
Whenever quarians encounter rogue V Is or A. Surely Jacob would know this. I know it was Played for Laughs , but still - seemed a bit of an idiotic thing to say. EDI has to be introduced at some point, and every dialogue with Jacob pretty much outright declares that he is a guy who is honest, refuses to bullshit, and goes straight to the point of the matter.
So, Jacob outright saying that they have an AI on board is entirely in-character for him.


FOREX TRADING PROGRAMMERS
Commander Shepard is asked to kill a rabid alpha varren in order to permit the Zhu's Hope colonists to hunt the remaining varren. Davin Reynolds didn't just see the animals as a convenient larder, either. Apparently varren are so vicious they'll even take on the geth. Simon Atwell hated the sight of them, claiming varren don't always wait for someone to be dead before they start eating. One of the varren alongside Balak displays jaw articulation similar to that of a snake , suggesting that varren are capable of swallowing prey whole.
Mass Effect 2 Varren encountered by Shepard in tend to be colored in a brown-striped variety, as opposed to the varren encountered in that had white underbellies and dark dorsal sides. Aside from being a common enemy found throughout Shepard's travels, a single varren, Urz , can be found standing patiently next to Ratch on Tuchanka. Shepard is allowed to pet the varren, who responds in a surprisingly tame and almost dog-like manner.
Should Shepard give the varren some pyjak meat that can be purchased from the trader Ratch , the varren will happily follow Shepard around Clan Urdnot 's encampment. The trader notes that the varren "finally has someone to follow around". This particular varren is actually a retired champion of the fighting pits and can be wagered upon with a purse of credits.
A sexually transmitted disease known as "scale-itch" that is carried only by varren can be detected aboard the Normandy during one of the chats with Mordin Solus ; he will be seen at his lab combating the infection and notes that the implications of it are "unpleasant," euphemistically insinuating that someone aboard has been having sexual relations with varren.
Varren are apparently a popular food source, as advertisements of a "Fishdog Food Shack," which serves varren skewers as well as varren steaks, can be heard on Illium. Mass Effect 3 During the Cerberus assault on Sur'Kesh at one point when Shepard opens a door, a varren is seen killing a Cerberus Assault Trooper before being gunned down.
If they turn left from the entrance, they will encounter Ratch, a krogan vendor selling a few weapons and armor upgrades. Shepard should talk to Ratch, who will inform them of the pyjack problem Clan Urdnot faces. Pyjacks are vermin on Tuchanka, and they frequently steal food. Shepard should offer to help Ratch kill a few pyjacks. Urz will be sitting beside Ratch and will be more well-behaved than the other varren Shepard encounters on Tuchanka. Shepard can approach and pet Urz.
The varren will react happily to the affection, almost like a puppy. Down the ramp from Ratch's wares, past the varren fighting pit, and to the left of the truck, Shepard can find a krogan scout manning a large gun and using it to shoot pyjacks.
Shepard can take one of the guns and begin an arcade-style mini-game to defeat some of the vermin before they make it to the food stores. Players will need to move the beam to aim the gun, then follow the onscreen prompt to shoot pyjacks. Pyjacks will crawl out from tunnels and run toward the screen in three rounds, with each round containing more pyjacks.
Players do not necessarily need to catch the pyjack in the targeting beam to manage to shoot and kill it. They can often take out several at once with a well-placed shot near all the creatures. It is important to note that the gun fires first from the left, then from the right, alternating with each new shot, and there may be an obstacle on one side obstructing a shot.
If five total pyjacks across all three rounds make it past the krogan defenses, it's game over.
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