Is this the moment where Alliance and Horde will finally put aside the faction war to collaborate against the bigger evil? Over nine turns, the remaining mercenaries mourn their late friends. From a gameplay perspective, nothing has to be done during this chapter. You can literally skip every single turn. Feel free to listen to the story because it will be the beginning of a very well-known narrative: the Horde and the Alliance fighting together against the greater evil.
In fact, you should be able to take the board lead very early. I dealt lethal damage on turn 7 and turn 8 in both of my playthroughs thanks to Fireball and several snowmen on the board — so you should do the same! King Varian himself wants to meet and test Varden in battle. Third fight of the chapter, third type of hero power. Logically, we have to make use of one of the most broken hero powers in all of Hearthstone.
In fact, we should try to build as much of a stable board as possible. Varian will throw a bunch of Rush Warrior minions at us, so be aware of minions like Militia Commander. As always with phase fights, you should try to have a decent board when you switch phases. You should always use your Freeze effects to either advance the fight or delay phasing so that you can establish a better board. Frost Nova into Shattering Blast for example is a safe 2-card combo that will lead you into the next phase.
As the third contest of the fight, Jaina Proudmoore enters the fray. By this time you should have the upper hand on the board already, so killing her within one or two turns without further moves by Varian should be no problem. To explain why there are two Varians would take an article on its own … Anyway! Similar to fighting Jaina, you should still have a couple of tools at your disposal to make quick work of the King of Stormwind.
Eventually, you will prove your worth in battle against Varian, and advance to the next fight! Raid Boss Onyxia — Part 1 To be able to deal with Onyxia in her raid dungeon, we need every piece of power we can get. And not only that: Our brand-new hero power deals a whopping 8 damage to a random enemy minion and freezes them as well.
It also revives every three turns — so be prepared to freeze this sneaky dragon to prolong its life as much as possible. They are liars and scoundrels who will stop at nothing to pursue their mysterious aims. The ethereals have no care at all for the Burning Crusade. They would even play both sides of the conflict against each other if doing so would serve to further their own goals. A small number also dwell in Shattrath. The ethereals are driven by trade and economics, and accordingly their political structures are centered around trade princes and political "companies.
The ethereals that currently control the Mana Tombs in Auchindoun led by Nexus-Prince Shaffar are another of these "political companies. The Protectorate attempts to thwart the void and protect neutral races from the Ethereum's attacks. The ethereals are similar to goblins , in the way their political systems work, and like the goblins the ethereals will support anyone who would further their profits, and oppose anyone who dares interfere with their plans.
The Ethereals also share in the goblins' propensity for technology, though their technology appears to be far more powerful and otherworldly.

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